Capstone Interviewee: Christina Dunbar
Project: Twelve/ World Building
Summary: Christina had come up with an interesting world building
concept for a story/game she had been working on. While most of the concept
work and drawings had been created using both traditional and digital media,
the biggest eye catcher was the physical aspect of her project; she had
recreated one of the scenes of her story using real objects including a
physical map (crafted from watercolor paper and drawn herself), wooden chest and
items, and real herbs and plants that were mentioned in her book. The set up
alone was the biggest eye catcher of the entire project.
1.
Why did you chose this project as your capstone?
This world building concept, as well as the story, had been
a passion and an interest I’ve had since I was a young child.
2.
What were some changes you had to make between
your original capstone pitch and the final presentation?
There was room changes in the last moments of the capstone
that I was not aware of. This meant I had to lug all my items from one place to
another and this was not an easy task, especially with the large table I had to
use as part of my project.
3. What
is your opinion of the timeline? Was it helpful or a waste of time?
I found it to be helpful but you have to be careful of
changes as they can throw you off sometimes.
4. If
you could change anything about your capstone, what would it be?
I wanted to add in more posters and other media to draw
attention to the project and show off more of the artwork. Unfortunately, I
couldn’t do this because of time issues.
5. What
advice would you give me in planning my capstone?
Overestimate the time and money you will need to complete
everything. This way, you will keep on track with the time and overestimating
how much things will cost might help you with funds so you won’t find yourself
with too little money before everything is due.
~~~
Capstone Interviewee: Kenneth Robert Van Velzen
Project: Unlocked Foods/ 3D Graphic Design
Summary: Kenneth’s project was based on how to utilize
certain environmental/production factors in order to produce fresh and healthier
food that is not only better for consumption but also doesn’t harm the environment.
These concepts, including a fish farm which was connected to a green-house like
structure, were all created and models by Velzen himself using Maya
1. Why
did you choose this project for your capstone?
I was combining my interest of 2D
and 3D design with my personal business goals.
2.
What were some changes you had to make between
your original capstone pitch and the final presentation?
I
originally wanted to do a video but I felt that it was veering from my original
concept and goals at that point. That is when I decided to simply show off my
work in both print form as well as display them here in the lab. I feel this
way, my ideas are retained better and people have more time to look at my work
to understand what I am trying to do.
3.
What is your opinion of the timeline? Was it
helpful or a waste of time?
I
was worth it. It might have been difficult to work with since plans and things change
over time but I’m glad that I was able to keep up with it for the most part.
4.
If you could change anything about your
capstone, what would it be?
I
would have tried to put in more designs and elements into my project.
5.
What advice would you give me in planning my
capstone?
Just
plan it and keep to it. Don’t lose focus and keep going.
~~~~~~~~~~~~~~~~~~~
Capstone Interviewee: Samantha
Tarkington
Project: The Gem Caller/Comic
Summary: For her capstone,
Samantha created a comic which not only included a final print of her work but
also displays of the process of making her comic; concept sketches of the
characters, production images, several images of the finished product.
1.
Why did you choose this project for your
capstone?
Because I wasn’t confident in the animated version of this which was
what I originally planned to present.
2.
What were some of the changes you had to make
between your original capstone pitch and the final presentation?
For starters, the comic was only going to be PART of the presentation;
you would start by reading the comic then it would go into the animation. When
I decided to just do the comic, I had to condense the comic a bit since it
started out originally as 21 pages but for the capstone, I cut it down to 14
pages.
3.
What is your opinion of the timeline? Was it
helpful or a waste of time?
Just throw it out the window.
4.
If you could change anything about your
capstone, what would it be?
I would have added more panels to my comic which in turn would have
made the flow the story a lot better in my opinion.
5.
What advice would you give me in planning my
capstone?
Don’t choose a story that you’ve been working on for a while. Of
course, this is just my advice since some people have been able to present
working capstones with a long-running project/idea that they’ve had.
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